This vertically scrolling shooter plays with convention in a manner that messes with your head. The basics are familiar – you’re dumped within a vertically scrolling environment and must shoot ALL OF THE THINGS.
Occasionally, obliterated foes drop bonus items that boost your weaponry, providing the means to unleash major destruction while yelling YEEE-HAA – if that’s your sort of thing.
However – and this is a big ‘however’ – everything in Time Locker only moves when you do. The temptation is to blaze ahead, due to bonus points being won for covering greater distances, and because you’re being pursued by the sole thing that doesn’t freeze when you do – an all-devouring nothingness.
But careening on isn’t always a good strategy, because blundering into a single foe or projectile ends your game. Risk versus reward, then, in this fresh and great-looking blaster that dares to try something different.